Wanted to show a closer view of the finished helmet. It's a different face mask than previously shown. This one is reworked from the standard DJ shape with the neck and rear opening reshaped using the TM face mask as a guide in those areas, as well as replacing the tusk tubes, and lastly we exchanged the DJ lenses with scans of the VP lenses, for those who know these particular casts to make the best representation of the screen used ANH I could think of.
, on Flickr
Also reworked the ANH chest boxes. Added details on the lid to simulate the wrap-down sides that doesn't sit exactly evenly - and I had to redo all that on the other box so they wouldn't be identical. I then rounded some of the edge corners on the lid and corners of the box, turned the screws on the sides according to the reference I have available showing some of them. Then I reworked the position of the metal studs, re-scaled the red light and green lights down and re-positioned them and angled them to more match the reference, and then I fixed the size of the grill opening, as the bottom edge sat down a bit too low, so that was pulled up a bit, to make it narrower. And lastly I curved the grill outwards a bit to replicate the look of the original grill being pressed out into the grill opening from the inside - this I gotta admit was a real PITA to do as I'm NOT a skilled 3D modeler, so it was a lot of polygon manipulation.
Furthermore, I noticed that the dimensions of the main box looked off when I did overlay comparisons, so narrowed it down a bit on the short edge and widened it a bit on the long edge, and noticed the grill opening and grill wasn't straight with the edge of the box, but was angled at tiny bit.
I kinda like the result. Just hope it's not gonna be a bitch to mold and cast.
Previous versions on the top and the new refined version at the bottom.
, on Flickr
I thought it could be fun to show the overlay to show how I try to make things as accurate as possible.
, on Flickr