Been working some more on the Chewie models. I've actually done a whole lot since the last picture I posted here. I posted more on my facebook wall. Basically I repositioned the arms, wasn't too happy with it, so redid them again. In the picture below you'll see how I had placed the arms in a slightly spread pose, whereas I wanted a more neutral pose. Long time was spent of fixing that... and then I saw the old picture posted above and cursed to myself that I'm basically back to the arm pose I had already done initially, but hey... that's sometimes how things turn out. But I may go back and fix up those old arms in the above picture and use them instead as I kinda like the look of those more, but until then, here's the latest update.
Here are the pre and post arm position modification models. Left is the wider spread look and the right in the picture is the new pose.
, on Flickr
And here it is all stitched back together into a single solid model:
, on Flickr
And just for fun I started work on a female version, back when I had the wider spread look on Chewie, which transferred over onto the female, but I'll likely fix that later down the line.
, on Flickr
I was working for a while to fix the teeth models, but I wasn't very satisfied with the work, so will get new models made using all the reference I can find of original Chewie teeth - so if anyone has some good close up pictures of original teeth, I'd love to see them. I poured over the Tested Tom Spina Adam Savage Chewie youtube video as it has great info and very nice shots of all the parts that make up Chewie's head.
, on Flickr
I'm also going to work on the Bowcaster from Battlefront. What I've done up until now is just getting it scaled correctly from measurements of original parts.
, on Flickr
I'm also working on the badolier and will use the Vader belt boxes scaled down for the Chewie boxes. It seems the large box is about the same design as the ANH belt box, whereas the small box is about the same design as the ESB belt box, only smaller, it seemed obvious to use already made models to fix the game-models flaws. Didn't bother posting a picture of this, as I didn't get very far.