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True Symmetrical Trooper Helmet http://thepropden.aokforums.com/viewtopic.php?f=4&t=4962 |
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Author: | No Humor Man [ Sat Jul 30, 2016 12:20 pm ] |
Post subject: | Re: True Symmetrical Trooper Helmet |
Finally. LOL. All your and your modeler's hard work has really paid off. Glad my contribution helped without becoming obnoxious, as I'm sometimes known to be, but utilizing the same average symmetrical method I've been advocating for years really creates a fantastic looking piece that doesn't look Frankensteined together. Really glad I advised you on that and it shows. Great work. |
Author: | DynamicMenace [ Sat Jul 30, 2016 5:52 pm ] |
Post subject: | Re: True Symmetrical Trooper Helmet |
yes Carsten your input was very helpful for my vision of what i wanted to accomplish for this helmet. i can say it with pride that this is an accurate true symmetrical trooper helmet . ![]() |
Author: | Nairod [ Sat Jul 30, 2016 7:09 pm ] |
Post subject: | Re: True Symmetrical Trooper Helmet |
I'm not a real fan of "sanitized" stormtrooper helmet. But this one looks damn cool (way more than MR helemt or Rogue One porudction prop). Nice work. If only they followed this way for Rogue One!!! |
Author: | syllander [ Sun Jul 31, 2016 12:17 am ] |
Post subject: | Re: True Symmetrical Trooper Helmet |
Beautiful helmet. I wouldn't hesitate to wear or show off something like this. Too bad R1 didn't get the data from you.... |
Author: | banthapoodoo [ Sun Jul 31, 2016 2:06 am ] |
Post subject: | Re: True Symmetrical Trooper Helmet |
Yes, Yes, Yes ! That's the way to do it. Retains the OT look and character completely. Nice job guys. |
Author: | banthapoodoo [ Sun Jul 31, 2016 2:10 am ] |
Post subject: | Re: True Symmetrical Trooper Helmet |
As far as nomenclature I was going to suggest making use of the 501st nomenclature TK for stunt and TD for sandy, prefixing with S or TS. But STD for the sandy doesn't sound too appealing ;) Can you show the 3/4 view that shows the angle of the far cheek line (from tear to tube) alongside the center line (from top of nose to vocoder)? In some TK helmets they are almost parallel, in others the slope of the far cheek line is greater (particularly on the right side of the helmet as it's worn). That slope could depend in part on how each particular helmet was pulled off the mold, and also on the camera distance. |
Author: | DynamicMenace [ Sun Jul 31, 2016 4:29 pm ] |
Post subject: | Re: True Symmetrical Trooper Helmet |
wow, thanks so much everyone, really appreciate it. i really wanted to impress the purists out there most of all, for i know how important the look and feel of the OT helmets are to them. and to me..lol although there are a couple of tweaks that need to be made. it's great to know that what i set out to do was accomplished. ![]() banthapoodoo wrote: As far as nomenclature I was going to suggest making use of the 501st nomenclature TK for stunt and TD for sandy, prefixing with S or TS. But STD for the sandy doesn't sound too appealing ;) Can you show the 3/4 view that shows the angle of the far cheek line (from tear to tube) alongside the center line (from top of nose to vocoder)? In some TK helmets they are almost parallel, in others the slope of the far cheek line is greater (particularly on the right side of the helmet as it's worn). That slope could depend in part on how each particular helmet was pulled off the mold, and also on the camera distance. yeah, i can't believe i didn't think of that. lol thanks. good idea ![]() i think putting TS (True Symmetrical) after TK and TD would work best. so, TK-TS and TD-TS. and sure, i just added some 3/4 profile views to the initial post. now, keep in kind, these are true symmetrical helmet. meaning we took ALL of both sides of the helmet and ran them through a program where it combines boths sides to achieve true symmetry. so things may not line up exactly to an OT helmet that is asymmetrical. |
Author: | Turrican [ Sun Jul 31, 2016 8:39 pm ] |
Post subject: | Re: True Symmetrical Trooper Helmet |
Nairod wrote: I'm not a real fan of "sanitized" stormtrooper helmet. But this one looks damn cool (way more than MR helemt or Rogue One porudction prop). Nice work. If only they followed this way for Rogue One!!! Just can sign this to 100% ![]() |
Author: | banthapoodoo [ Mon Aug 01, 2016 7:21 pm ] |
Post subject: | Re: True Symmetrical Trooper Helmet |
DynamicMenace wrote: yeah, i can't believe i didn't think of that. lol thanks. good idea ![]() i think putting TS (True Symmetrical) after TK and TD would work best. so, TK-TS and TD-TS. and sure, i just added some 3/4 profile views to the initial post. now, keep in kind, these are true symmetrical helmet. meaning we took ALL of both sides of the helmet and ran them through a program where it combines boths sides to achieve true symmetry. so things may not line up exactly to an OT helmet that is asymmetrical. Sounds like a fine naming convention to me! Thanks for extra pics. So far I get the right OT vibe from every view. The far cheek does look a bit rounded, but probably just from that angle. At a 45 degree rotation, it likely will look more like an upside down L-shaped hockey stick. Understood about things not lining up. Heck one wouldn't be able to line up any two of the original screen-used stunts either. I have several HDPE Dan Laws helmet kits, which I believe have an accurate shape off the mold. But like the original stunt helmets that shape can be tweaked in constrained ways, intentionally or unintentionally. I had embarked a few years ago on trying to compare the RS helmet to the "average" TK screen-used helmet. I ended up instead finding what troopermaster agreed was the RS helmet. I've always thought the RS face was a bit flatter, the frown a bit taller, than the average TK. This look was carried over to the ANOVOS helmet I believe as well. I did create a 3D model of my ANOVOS helmet using Autodesk 123d Catch. A crude inaccurate capture to be sure. I respect the amount of work that you guys put into creating the TS model and the methodology of incorporating many views from a variety of helmets to achieve it. http://www.123dapp.com/catch/ANOVOS-ANH-Stormtrooper/5202136 So when shall we expect to see a Vader model derived from screenshots? I've always thought this was possible, but technically much more difficult because of reflections and fewer stationary details that can be tracked frame-to-frame. ANH probably the most amenable to such processing, ESB the least. |
Author: | DynamicMenace [ Tue Aug 02, 2016 12:45 am ] |
Post subject: | Re: True Symmetrical Trooper Helmet |
Turrican wrote: Nairod wrote: I'm not a real fan of "sanitized" stormtrooper helmet. But this one looks damn cool (way more than MR helemt or Rogue One porudction prop). Nice work. If only they followed this way for Rogue One!!! Just can sign this to 100% ![]() ![]() banthapoodoo wrote: DynamicMenace wrote: yeah, i can't believe i didn't think of that. lol thanks. good idea ![]() i think putting TS (True Symmetrical) after TK and TD would work best. so, TK-TS and TD-TS. and sure, i just added some 3/4 profile views to the initial post. now, keep in kind, these are true symmetrical helmet. meaning we took ALL of both sides of the helmet and ran them through a program where it combines boths sides to achieve true symmetry. so things may not line up exactly to an OT helmet that is asymmetrical. Sounds like a fine naming convention to me! Thanks for extra pics. So far I get the right OT vibe from every view. The far cheek does look a bit rounded, but probably just from that angle. At a 45 degree rotation, it likely will look more like an upside down L-shaped hockey stick. Understood about things not lining up. Heck one wouldn't be able to line up any two of the original screen-used stunts either. I have several HDPE Dan Laws helmet kits, which I believe have an accurate shape off the mold. But like the original stunt helmets that shape can be tweaked in constrained ways, intentionally or unintentionally. I had embarked a few years ago on trying to compare the RS helmet to the "average" TK screen-used helmet. I ended up instead finding what troopermaster agreed was the RS helmet. I've always thought the RS face was a bit flatter, the frown a bit taller, than the average TK. This look was carried over to the ANOVOS helmet I believe as well. I did create a 3D model of my ANOVOS helmet using Autodesk 123d Catch. A crude inaccurate capture to be sure. I respect the amount of work that you guys put into creating the TS model and the methodology of incorporating many views from a variety of helmets to achieve it. http://www.123dapp.com/catch/ANOVOS-ANH-Stormtrooper/5202136 So when shall we expect to see a Vader model derived from screenshots? I've always thought this was possible, but technically much more difficult because of reflections and fewer stationary details that can be tracked frame-to-frame. ANH probably the most amenable to such processing, ESB the least. indeed it does, ![]() well with copies of copies things do tend to loose detail or shapes alter. but the overall shape or silhouette remains for the most part. nice job on the model. looks great man. ![]() as far as the far right cheek looking rounded. can you point that out for me? i just want to make sure i know what area exactly you talking about. because when creating the sculpt, we found out that certain areas on the far back sides of the cheek just under the teardrop was in fact rounded. but the far back was flat. so we matched what we saw in the images we created. but maybe im not understanding what area you specifically talking about? lol well as far as Vader, its not that difficult from the front view. at least with the poster helmet. but as for me, i actually liked the new design for the ROTS Vader helmet, and here is why, to me, it look as a younger version of Vader. so it should have all the shapes and details or even the feel of the ones we see in the OTs. to me it captures the youth of Vader , the beginning of what's to come. . so for me, the new design worked perfectly for the occasion. but on a engeneering synthetic advanced technological universe, a true symmetrical Vader helmet would be ideal. as you can see below, even the symmetrical Vader has the same look and feel as the OT version. courtesy of NHM. ![]() ![]() |
Author: | dcarty [ Tue Aug 02, 2016 1:31 pm ] |
Post subject: | Re: True Symmetrical Trooper Helmet |
Fantastic work, DM! Seriously, why can't the "professionals" get it right like this?? I like TK-TS and TD-TS too ![]() ![]() Dave |
Author: | DynamicMenace [ Tue Aug 02, 2016 11:31 pm ] |
Post subject: | Re: True Symmetrical Trooper Helmet |
dcarty wrote: Fantastic work, DM! Seriously, why can't the "professionals" get it right like this?? I like TK-TS and TD-TS too ![]() ![]() Dave thanks Dave, appreciate the compliments, ![]() yeah, the name is fitting. ![]() |
Author: | trooper18938 [ Thu Aug 04, 2016 3:19 am ] |
Post subject: | Re: True Symmetrical Trooper Helmet |
been following this on RPF, but better forum here, my comments still apply. print a master tool, and vac form a few for us..... artistic license, more than 10percent difference, etc..... kits please!!!!! |
Author: | banthapoodoo [ Thu Aug 04, 2016 7:30 pm ] |
Post subject: | Re: True Symmetrical Trooper Helmet |
DynamicMenace wrote: as far as the far right cheek looking rounded. can you point that out for me? i just want to make sure i know what area exactly you talking about. because when creating the sculpt, we found out that certain areas on the far back sides of the cheek just under the teardrop was in fact rounded. but the far back was flat. so we matched what we saw in the images we created. but maybe im not understanding what area you specifically talking about? lol Sure. I was referring to the curvature of cheek along the front of the tear (shown in blue below). Comparing to this screen used helmet as a representative example, what you have looks to be correct as the average curvature for left and right sides. It's just one of those features that I know is "supposed to be" asymmetric. The right side bulges out slightly more than the left side. When shown symmetrical, though my first impression is it looks great, the rivet counter subconscious in me demands that I reconsider! One thing I look at are the implicit lines along these curvatures (such as the green lines below). Where they are visible in the OT I would expect them to be visible in the TS also. Not exactly the same slope or location, but visible. This is something that I think is lacking in the R1. ![]() |
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