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 Post subject: Tube Stripes Template
PostPosted: Thu Jan 24, 2008 8:26 pm 
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Joined: Thu Dec 21, 2006 10:46 pm
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Location: San Jose, CA
Would it be helpful if there were a template for tube stripes? This is a concept sketch and is not scaled for any kind of accuracy.

Image

Each helmet make is going to be different, but I can create one based on the curvature of the tubes of a TE. The idea is that you can print these out and do one of the following:

1. You can cut the blue parts out and use the paper as a mask for your painting, or

2. You can print on some vinyl adhesive, then cut out the clear areas and use the remaining blue as your own personalized stickers/decals, but I don't know how durable ink would hold up under those conditions.

I can make them to different degrees of curvature as well as number of stripes. If you want the left tubes to number 10 stripes but want 13 stripes on the right tube, that can be done easily too.


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 Post subject:
PostPosted: Thu Jan 24, 2008 9:12 pm 
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Joined: Thu Dec 14, 2006 3:52 pm
Posts: 379
I keep saying if someone would make water-slide decals, they would rock. Apply some setting solution like Solvaset and I think they would be indistinguishable from painted on ones.

I think since the tube area is already curved, the image of the row of stripes should not be curved very much, should it?


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 Post subject:
PostPosted: Thu Jan 24, 2008 9:17 pm 
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Location: San Jose, CA
Clutch,

I don't know. I'd have to take some measurements, create a mock-up, print it out, find a TE to post it to, and then see if it looks like it it fits.

I can control the degree of curvature. So if someone has some no-namebrand TK and they want a template, they can say, "Mac, can you make one that's 0.5 inches longer with a bit more curve" I can probably do that.


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 Post subject:
PostPosted: Thu Jan 24, 2008 10:09 pm 
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Joined: Tue Dec 19, 2006 8:56 am
Posts: 218
Location: Anchorage, Alaska
They are straight. The curve of the helmet makes the layout look curved.

I made some for my own TE's to cut on my vinyl plotter. After doing many mock-ups via inkjet prints taped to my helmets to get them spaced properly I finally got it nailed.


edit to add this..

here is a link to a thread I started over at MEPD awhile ago
http://www.mepd.net/forum/viewtopic.php ... ube+stipes

I have since dialed them in a bit better (slightly thicker stripes).

Doug


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 Post subject:
PostPosted: Fri Jan 25, 2008 1:22 pm 
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If you want it to look like the screen used helmets, you have to use individually hand cut frisket. Each cut curve will be uniquely shaped because that is how you draw it. Unintentional inconsistency is key.
It's a pain to do if you have no skills, but once you get it, it can be done very quickly. Much more quickly than you'd think.


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 Post subject:
PostPosted: Fri Jan 25, 2008 5:06 pm 
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Joined: Thu Dec 21, 2006 10:46 pm
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Location: San Jose, CA
I agree to an extent, but how noticable is that beyond standing 12 inches away from the helmet? Wouldn't there be subtle variations depending on how a template like this is cut? Wouldn't they have used a protractor to draw the curved lines rather than drawing them arbitrarily by hand?


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 Post subject:
PostPosted: Fri Jan 25, 2008 5:13 pm 
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Who cares what's noticable or not.
That's how the real helmets were.
No templates.
The tubestripes were all random, inconsistent, and different from one another.


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 Post subject:
PostPosted: Fri Jan 25, 2008 5:25 pm 
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Joined: Thu Aug 31, 2006 8:58 am
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Location: Denmark
Something like this is done for those who don't have the patience of doing a super accurate piece, done the accurate way, but want to try out the hand painted look over decals using an easy template as their guide.

It's not about super accuracy to everyone, but just to get a look they feel happy about.


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 Post subject:
PostPosted: Fri Jan 25, 2008 6:27 pm 
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Joined: Thu Dec 21, 2006 10:46 pm
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Location: San Jose, CA
I was simply trying to offer people a template to make it more convenient to do cutouts to create a paint mask. If the issue is the lines are too perfect, well, they can cut it irregularly themselves and simply just use the template as a guide, or I can modify it to make it irregular, but even the irregularities below are hardly noticable.

Image

As stated in the first post, the image in that post was only a concept image and not the actual template.


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 Post subject:
PostPosted: Fri Jan 25, 2008 7:15 pm 
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Up close, they are very irregular.


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 Post subject:
PostPosted: Fri Jan 25, 2008 7:22 pm 
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Location: San Jose, CA
I'm not a trooping type of person but if anyone were to stand that close, they'd better be female and about to kiss me....


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 Post subject:
PostPosted: Fri Jan 25, 2008 7:26 pm 
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Or a discerning prop collector.


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 Post subject:
PostPosted: Fri Jan 25, 2008 8:06 pm 
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I think I needed to rephrase that since you might have missed the joke. If I were trooping and someone were to stand that close....


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 Post subject:
PostPosted: Fri Jan 25, 2008 8:15 pm 
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Joined: Fri Jan 12, 2007 7:37 pm
Posts: 165
Location: Orlando, FL
GINO wrote:
If you want it to look like the screen used helmets, you have to use individually hand cut frisket. Each cut curve will be uniquely shaped because that is how you draw it. Unintentional inconsistency is key.
It's a pain to do if you have no skills, but once you get it, it can be done very quickly. Much more quickly than you'd think.


See thats why I like the ROTJ Helmets. Stickers all the way. Takes all of the guess work out.


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 Post subject:
PostPosted: Fri Jan 25, 2008 8:23 pm 
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Location: San Jose, CA
And in this case, I think we'd be gunning for intentional inconsistency.


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